Hardly seems fair, doesn’t it? I hope I never see the Rostov system and those friggin’ asteroid fields again. Four Dralthi in an asteroid field, fighting a pair of Raptors. ![]() Only time I ever feel sick.įor a parting joke, a quartet of Dralthi tried to jump us among the rocks on our way home. Any time the Claw jumps, there’s at least two birds in the tubes, locked and loaded if there’s any surprises on the other side. Maybe they weren’t expecting company right after a jump, but it still seemed sloppy. I don’t know why the Fralthi didn’t launch more birds. We managed to make pretty short work of the Krants. Besides, a larger strike group would only encounter a larger escort. But knowing Kilrathi tactics, we couldn’t leave that ship there. Technically, Ice and my orders were to recon and head home. Instead they were supposed to work in pairs to maintain space superiority, or park a single one in high orbit around a planet that you wanted controlled. Fralthi weren’t meant to operate alone, like the Claw. On the other hand, they were faster, and carried a heavier organic weapon complement. ![]() I don’t think I’d ever seen a Fralthi-class heavy cruiser before, but there it was, hanging right there in space, surrounded by four Krants from its on-board fighter wing.Ĭompared to our Concordia-class carriers, the Fralthis were a bit smaller, and carried a smaller fighter complement. Wing Commander, first released in 1990 by Origin Systems, is a flight combat game interwoven with a cinematic storyline set in the 27th century. Iceman and I got tasked with checking on one of them. Ops had detected some big strike packages coming through the jump point. Lose, and we’d be fighting a delaying action trying to get the remnants of humanity out of the Vega Quadrant. Stop the cats here, and we’d have a clean shot straight into Venice, their command system. One way or another, this was make or break. We were almost done in the Rostov system.
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